Responsibilities
  • Production of 3D models, CAD and GIS.
  • Assist in the day to day running of the CAD department and the circulation of CAD standards and procedures to consultants, contractors and suppliers for their compliance.
  • Produce 3D, CAD & GIS using software and systems which are coordinated and compliant with appropriate standards, methods, procedures and ISO standards.
  • Monitor so that the engineering and geo-spatial information accessed by the GIS system conforms to programmer/project requirements.
  • Coordinate 2D and 3D design information with a Common Data Environment.

Requirement 

 

  • 5+ years game experience in 3D modelling in Maya or 3DSMax
  • Experience working with Zbrush or Mudbox 
  • Experience with Substance Painter/Designer & PBR workflows 
  • Expert knowledge of Photoshop 
  • At least 1 shipped AAA title on current gen consoles 
  • Strong UV unwrapping and mapping skills 
  • Ability to effectively communicate and collaborate across multiple locations and time
  • Zones in a clear and efficient manner 
  • A team player with strong communication skills, a positive attitude and a high degree of self-motivation and initiative
  • Strong technical skills and understanding of modern game art pipelines and methodologies
  • Good time management skills with the ability to priorities tasks & communicate clearly & constructively with production